Death is unavoidable. Setting can just slow it down.
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Choosing the settings

Show me your settings and I can say who are you.Its a marvelous correspondind that the young players (under 14) choose unlimited ammo. Settings must reflect your strong sides, but not stress on it only. You can ask the hosting player to change some settings (like, more Ninja ropes or 200 energy) and he would do that , if he is a human.Well my settings are only to show my opinion what you need to interesting game.

WHAT TO CHANGE FIRST



Game controls -
( In the network game it can be changed in drop box near Team...)
Worms in team- set more then 4 when you play with 1 opponent only or your worms would jam you.
Victories required - Set more then 2 `cause if you like your opponent you can want play more then 2 game with him.
Teams - make several different teams . Its useful.

Option editor:
First aid crates- If you set 200 energy , then set here 100 or 50 minimum.
Round time - Set 15 min for a game with more then 2 players.
Turn time - If you are NR master then set 30-40 seconds. Often this move can crush enemy`s strategy.
Worms starting energy - the more the longer the game. I set 200 because it reduce cluster-on-head effect.
Land sink rate - If round time is 10 min then after Sudden death water level would rise. The faster the better, because in this case noone would make a decision move.
Auto replay - better off, but I have never seen replay in network games.

Weapon editor
Cluster bomb- This is a terrible weapon (just putin on head and target straight down). So a lot of players ask you not to put CB on heads or reduce its quantity to 0. Its the shame. No pain no game. (With a little luck you can kill cluster-bomb-lover without a problems using the same tactics) Besides to efficiently reduce CB-on-head effect set in Weapons options - Cluster bombs - Retreat time- No retreat. So when enemy worm put it on your head he coudnt go away and die with you. And set 1 CB if energy=100 , and 3 to 5 CB - if energy =200.

Handgun-Seldom used. So, set max blast power and surprise your enemy at the decisive moment :-)
Firepunch/DragonBall -Difference-FP throw the victim higher and closer then DB. Fireball can hit and push higher standing worm.
�Ninja rope - 5 -is a minimum. The more NR makes the game easier but more interesting. Unlimited NR aint good in pro game. Because jumping on them with switching NR in the flight means a shot ,not a whole NR . In 1 NR there are several remaining shots. So if you have 1 NR left you can jump across the whole terrain because there are 3 shots minimum.
Parachute - The more the better. Its not a decisive weapon but very good
Mortar bomb -better reduce to 3-4, `cause its a strong weapon in pros hands, but novice wont use it in any case.
Super Sheep - optimal power and skills conjuction. You need an expirience to use it, but it isnt hard to learn.

Terrain editor
Terrain -I prefer custom levels . You can see them in my Custom levels section
Level style - If you like NR, you should choose cavern.�Like Airstrike, Homing bomb? Choose open.